Feb 01, 2009, 05:54 AM // 05:54
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#21
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Wilds Pathfinder
Join Date: Jul 2008
Location: Sen'jin Village
Guild: The Infamous Cake Bandits [cake]
Profession: Mo/W
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Quote:
Originally Posted by R.Shayne
I feel you may be giving into the “Gime NOW!!!” kid in all of us with this one – I also hate credit and teaching children if you want something just borrow the money for it.
I also feel that you fail to identify the underlying problem and it is not the lack opportunity provided by the game to make gold, but the lack of knowledge needed to make gold.
They are very few people showing new players how to run farm builds and power traders don’t want to teach them (they just want to take advantage of them) so where would a new player gain this knowledge? These forums would help but a person working a forty hour week with family want to relax, not read forums, in his/her spare time. PvXwiki, yeah this works great, you can always identify these runners, they are the monks standing around in Doomlore with grey armor spamming “CoF HM [email protected] that you get to hear about not making it pass the first group. Guilds are only interested in the numbers.
To those who say they don’t care about new players, you fail to realize without a constant flow of new players the game really will die.
Example: Long part that can be skipped.
While in Doomlore I see someone asking where they can get better armor. He was getting the typical answer so I pm him and told him there is an armor guy in Boreal Station. After further discussion I asked to see his armor in trade, it was armor class 40 rangers with no runes or insignias. I would go on to explain rune traders, how to put them on armor and switched to my ranger to show him my armor as an example. I then asked him to ping his build (he basically had no skills unlocked). I politely told him that he needed to back to Ascalon and do all the skill quest in the game and buy/capture skills. I offered to accompany him on some of the quest and off we went.
While playing body guard for the guy I identified another problem, he did not pick up drops unless they were blue. At this point I told him, “Either pickup all drops and merch them or be prepared to be poor.” When his bags where full I showed him there was a merchant on the map.
The only time I got upset is when I noticed he was not only in a guild but a very large pve guild and no one in his guild had offered to help but I will rant about that later.
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I agree, I bought GW about a year ago, now I am a quick learner so I had no problem learning the game mechanics and was making my own builds and stuff in no time. However when i see people asking nooby questions it really annoys me that the first thing people answer with is OMG NOOB, this does NOT help, I tend to give them advice, send them a build or whatever, most arn't bad players they are just new. Now the same applies to this money making scenario Veterans don't help new people they take advantage of them, like going to Pre searing and buying Black Dyes off people who have no idea of their value.
Its this kind of behaviour that is the core of the problem IMO, but also that people don't know how to save money, they think it will just fall into their lap. I have many new people sneer at me "rich bitch" and the like when I walk around in the AB zone. little do they realise I earned my elite armour set and black dyes all through AB selling the Z Keys i earned from it. It really isn't that hard, save it up and it grows, the best way to do this is to keep money in some other form like Z keys or Ectos that way when you want to spend something you have to go through the trouble of selling the respective items, which really cuts spending on trivial things which saves a HUGE amount of money.
Lastly just a comment on the OPs suggestion, it is a good idea but it needs refining for example it assumes that everybody PvEs by taking a share of your loot, what about peopel who PvP like myself theres no loot or gold drops involved in AB and GvG how then do you force me to pay this money back? The only real way the bank would receive loans in would be cash not items, as once the game starts assigning values to items it breaks the economy.
So yeah the root cause isn't a lack of capital but like has been said, a lack of knowledge and a lack of help.
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Feb 01, 2009, 05:58 AM // 05:58
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#22
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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Honestly this biggest joke I have ever heard how do you think people did thinks when they first made there accounts they tried things and made friends gw doesn't even have a "economy"
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Feb 03, 2009, 08:23 PM // 20:23
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#23
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Academy Page
Join Date: Dec 2006
Profession: N/E
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Interesting idea but it ignores the reason why the game economy becomes so imbalanced in the first place. It's Digital Capitalism and the disparity in wealth comes from people's natural tendency to desire that which is extremely rare or difficult to obtain, just like in the real world.
All game economies like GW have this problem and human nature drives it so it will never go away. There are alot of people who will farm, cheat, real world trade, do whatever it takes to stockpile wealth in an effort to outbuy everyone else so they can get that highly sought after "Diamond Coated Mammoth Giant Two-Handed God Sword of Kick Assery +10".
Can it be controlled? Maybe, but you'd have to remove people's motivation to accumulate massive wealth in the first place, which means removing the high end, rare, hard to obtain stuff without killing people's fun. You're going to laugh but Runescape has made the best effort I've seen yet in a game in order to control the economy through the Grand Exchange, trade limits and random events to prevent bot farming, but it still isn't perfect.
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Feb 03, 2009, 10:51 PM // 22:51
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The first step towards a good economy it's availability.
If you can't contact possible clients, you can't sell your product.
No much people complain about how hard to get it's an item that has a trader, and those that do complain about their drops will be answered "go to a trader".
Traders are just a mean to make items available. But there are no traders for all items, and we can't add traders for all items.
Something else must be made to allow all players to make their wares available regardless of region, outpost and district.
That's the first step towards having an in-game economy at all.
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